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AI Insights · Timothy · July 2021

Top 5 Third Person Games on iOS in Africa: Q2 2021 Performance

Discover the performance trends of the top 5 third person games on iOS in Africa during Q2 2021, including insights on downloads, revenue, and active users.

Top 5 Third Person Games on iOS in Africa: Q2 2021 Performance

The second quarter of 2021 saw some intriguing trends in the performance of third person games on iOS in Africa. Here’s a closer look at the top 5 games: PUBG MOBILE, Free Fire, Genshin Impact: Natlan Launch, War Robots Multiplayer Battles, and Tennis Clash:Sports Stars Game.

PUBG MOBILE experienced a varied performance throughout Q2. Weekly revenue peaked at around $60.6K in mid-May and closed the quarter at approximately $56.3K. Downloads fluctuated, with a high of 19.9K in early May and a low of 13.8K in mid-June. Active users saw a general decline from 948K at the start of April to about 806K by the end of June.

Free Fire showed a gradual decline in both revenue and active users over the quarter. Revenue reached its highest point at $9.4K in late March but dropped to around $4.8K by the end of June. Downloads were highest in mid-April at 11.2K, while active users decreased from 155K in late March to 133K by the end of June.

Genshin Impact: Natlan Launch saw a notable increase in weekly downloads and revenue in June. Revenue peaked at $4.9K in the final week of June, with downloads reaching a high of 2.6K in early June. Active users remained relatively stable, peaking at 11.5K in early June before settling at around 10.8K by the end of the month.

War Robots Multiplayer Battles experienced a steady decline in downloads and active users. Downloads were highest in mid-April at 987 but dropped to 230 by the end of June. Active users decreased from 2.4K at the end of March to approximately 1.5K by the end of June. Revenue saw a slight fluctuation, peaking at $4.1K in early April and ending the quarter at around $1.6K.

Tennis Clash:Sports Stars Game showed consistent performance in terms of downloads and active users. Weekly downloads peaked at 6.3K in mid-April, and active users saw a steady rise, reaching 47K by the end of June. Revenue fluctuated, peaking at $2.3K in mid-May and closing the quarter at approximately $2K.

These insights reflect the dynamic nature of the mobile gaming market in Africa. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021